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Divine Power Leaked

Some information may have been leaked from the upcoming divine power book coming out July 21st.

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Avengers

Censure of Unity: You gain a +1 bonus to damage rolls against your oath of enmity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level.

Bond of Censure
[At Will] Charm, Divine, Implement, Radiant
Standard Action | Ranged 5
Target: One creature
Attack: Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.
Hit: You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.

Leading Strike
[At Will] Divine, Weapon
Standard Action | Melee weapon
Target: one creature
Attack: Wisdom vs. AC
Hit: 1[W]+Wisdom modifier damage. One ally adjacent to you or the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.

Paragon Path: Ardent Champion
Preq: Avenger, Censure of Pursuit class feature, oath of enmity power.

Holy Ardor(11): Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.

Ardent Action(11): When you spend an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier.

Ardent fury(16): Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.

Fanatical Flurry
[Encounter] Divine, Weapon
Standard Action | Close Burst 2
Target: Your oath of enmity target and each enemy in burst.
Attack: Wisdom vs. AC
Hit: 2[W]+Wisdom modifier damage
Effect: You take a -2 penalty to all defenses until the end of your next turn.

Battle Rapture
[Daily]
Divine, Stance
Minor action, Personal
Effect:
until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10+one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.

Irresistible Ardor
[Daily] Divine, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 4[W] + Wisdom modifier damage. You regain the use of an encounter power that you have already used during this encounter.
Miss: Half damage.
Effect: Until you attack a creature other than your oath of enmity target or until the end of the encounter, you gain a +2 power bonus to all defenses against the attacks of your oath of enmity target.

Divine Distraction [Heroic]
Prerequisites: Avenger, Censure of Unity class feature, oath of enmity power
Benefit: When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target.

Fist of Heaven [Epic]
Prerequisite: 21st level, avenger, oath of enmity power.
Benefit: Your oath of enmity target takes a -2 penalty to saving throws.

Paladins

Virtuous Strike: Radiant melee Cha vs AC – 1[W]+Cha radiant, works as a melee basic attack and grants you +2 to saving throws

Ardent Strike: Str/Cha vs AC, melee – 1[W]+Str/Cha damage and imposes divine sanction. Can be used on charges.

Divine Sanction: Being subject to divine sanction means the target is marked by you. Until the mark ends, the target takes radiant damage equal to 3 + Charisma modifier the first time each round it makes an attack that doesn’t include you as a target. +3 damage at 11th, +6 at 21st.

Ardent Vow: Replaces lay on hands and gives Wis uses of a minor action that gives you 5+Wis extra damage against the target and each hit until end of encounter. Puts divine sanction on the target.

Mighty Challenge (Heroic)
Prerequisite: Paladin, divine challenge power
Benefit: Whenever a target of your divine challenge takes damage from that power, it takes extra radiant damage equal to your Strength modifier.

Honored Foe (Paragon)
Prerequisite: 11th level, paladin
Benefit: When a creature marked by you damages you, you gain temporary hit points equal to your Wisdom modifier.

Draconic Challenge
Prerequisite: Paladin – Dragonborn
Benefit: Your dragon breath places your divine sanction on enemies

Clerics

Recovery Strike
[Encounter?] Melee
Standard Action
Target:
one creature
Attack: Str vs AC
Hit: 1[W]+Str and the next ally to hit the target gains Cha mod hp.

Astral Seal
[Encounter?] Ranged 5
Standard Action
Target:
one creature
Attack: Wisdom +2 vs Ref
Hit:Target takes -2 to defs and next ally to hit target heals Cha+2.

Pacifist Healer: When you use a divine power that allows a target to spend a surge, you add your charisma modifier and +1d6 per tier to the healing, but – when you deal damage to a bloodied enemy, you are stunned until the end of your next turn.

Invokers

Silent Malediction, Invoker Attack 1
[Daily] * Divine, Implement, Thunder
Standard Action – Close Blast 3
Attack: Wisdom vs. Fortitude
Hit: 2d6+Wisdom modifier thunder damage, and the target is stunned (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn.

Hand of Radiance
[Encounter?] Ranged 10
Standard Action
Target: 1-3 targets (4 at epic)
Attack: Wisdom vs Ref
Hit: 1d4 + Wisdom modifier damage.

Mantle of the Infidel
[Encounter?] Ranged 20
Standard Action
Target:
1-3 Creatures (4 at epic)
Attack: Wisdom vs Will
Hit: 1d6 (2d6 at epic) + Wisdom radiant damage. If the target is marked the penalty to attack rolls it takes from the marked condition is -4 instead of -2.

Visions of Blood
[Encounter?] Close blast 3
Standard Action, fear, psychic
Attack: Wisdom vs Will
Hit: 1d6 + Wisdom psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.

Word of Ruin – Invoker attack 3
[Encounter] * Divine, Implement, Psychic
Standard Action, Close burst 2
Target: Each creature in burst
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier psychic damage, and the target is dazed and slowed until the end of your next turn.
Effect: You are dazed until the end of your next turn.

Baleful Malediction (feat): imposes a -2 penalty to attack rolls to all targets hit with divine encounter and daily attack powers.

Feats

Power of Skill [Domain]
Prerequisite: Any divine class, must worship a deity of the skill domain.
Benefit: You gain a +1 feat bonus to trained skill checks.
You can use any power you have that is associated with this feat as a basic attack.
Powers: Divine bolts, overwhelming strike, righteous brand, valiant strike.

Power of Arcana [Domain]
Prerequisite: Any divine class, must worship a deity of the arcana domain.
Benefit: You gain a +2 feat bonus to Arcana checks.
When you use a power associated with this feat, that power is arcane as well as divine. After using the power, you gain +1 bonus to attack rolls with arcane powers until the end of your next turn.
Powers: Divine bolts, lance of faith, radiant vengeance, virtuous strike.

Power of Tyranny [Domain]
Prerequisite: Any divine class, must worship a deity of the tyranny domain.
Benefit: You gain a +2 feat bonus to intimidate checks.
When you use a power associated with this feat, the power’s target each take a -2 penalty to saving throws until the start of your next turn, whether you hit or not.
Powers: Astral seal, bond of censure, divine bolts, enfeebling strike

Power of Trickery
Prerequisites: Any divine class, must worship a deity of the trickery domain
Benefit: You gain a +2 feat bonus to thievery checks.
When you use a power associated with this feat and hit one or more enemies with it, you or an ally adjacent to that enemy can shift 1 square as a free action.
Powers: Avenging light, overwhelming strike, enfeebling strike, recovery strike.


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